In this project, my biggest task was to implement the enemy AI.
The main objective was to create a challenging and enjoyable experience for the player.
This required designing AI that moves and shoots intelligently, while also tracking health and reacting to the player’s long shooting range.
You can learn more about the development in my blog.
About
A developer with a foundation in game development. Built projects in Unity for PC and mobile platforms, spanning genres like gamification, casual games, and shooter.
Experienced in backend development and low-level programming.
Worked internationally in diverse tech environments
Holds an academic background in game development.
In my blog, I discuss a variety of topics in software development.
Languages:
Tools & Software:
Released Games
Latest game on Steam made with Unity


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