In this project, my biggest task was to implement FSM-based enemy AI.
The main objective was to create a challenging and enjoyable experience for the player.
This required designing AI that moves and shoots intelligently, while also tracking health and reacting to the player’s long shooting range.
You can learn more about the development in my blog.
About
I am constantly seeking opportunities to grow and develop, both personally and professionally.
Here you can find more about my latest work and potential public projects that I can talk about.
In my blog, I discuss a variety of topics in software development.
Exp
Most of my experience comes from working on different Unity projects using C#.
Lately, I’ve been getting more into backend development and low-level programming, spending my time working with Go and C.
I have an academic background in game development, focusing on Unity and various aspects of game programming.
Main Languages:
Other:
Tools & Software:
Latest Steam release made with Unity
![Fingerbang: All Bullets Pointin'](https://cr-vx.github.io/fb-800x.png)
![Fingerbang: All Bullets Pointin'](https://cr-vx.github.io/fb-800x.png)
Latest Posts
Bkk Internship
July 9, 2024 · 2 minutes read
About the AI in FB: All Bullets Pointin'
January 1, 2023 · 5 minutes read
Scrum Mastering
January 1, 2023 · 5 minutes read
Project Planning & Rules for FB: All Bullets Pointin'
January 1, 2023 · 5 minutes read